Home 1st Workshop Presentation abstract Abstract - Otthein Herzog
Abstract - Otthein Herzog
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Tuesday, 17 August 2010 03:22

Artificial Intelligence and Wearable Computing

Abstract: Wearable Computing is a first implementation of Ubiquitous Computing, where computers, communication devices, sensors, and interaction devices are placed on a person itself instead of being incorporated in the environment. This enables the necessary interaction with the environment without the immense initial cost to provide an ICT infrastructure all over the place. As applications in a Wearable Computing setting typically require high-level functions such as assistive support there is a number of research issues related to Wearable Computing which have been dealt with in Artificial Intelligence well before, such as:

  • Assistive Human-Computer Interfaces span from speech recognition, natural language recognition, and gesture recognition to the semantic interpretation of event sequences,
  • Content-based analysis of visual input and augmentation of visual input by Augmented Reality functions,
  • Content-based analysis of sensor input data using, e.g., high-level and domain ontologies,
  • Spatio-temporal modeling to analyze human actions in time and space,
  • Proactive man-machine and machine-machine communication channels.

Taken together, all or subsets of these functions enable unobtrusive Wearable Systems as true assistants supporting their owners on the move, in smart homes, at work, and also take care of their health.

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Last Updated on Wednesday, 20 October 2010 15:23
 
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